by Daemonic Mon May 09, 2011 8:55 am
i agree that Rush Impact, lv 76+ skill (not the lv 20+ skill like darkseed thinks), should have a reuse time, maybe 1-2 seconds.
since that skill is most OP'ing if you look at it in the way that:
-it deals dmg, AoE
-it can stun, AoE
so it does 2 things offensive at a cost of zero penalties.
with penalties i mean reuse time or mp use.
yes it has mp-cost, but with mp-pots that fact can be scratched.
a skill is OP if the positive side of the skill has little or no penalties for using it.
like skills as Henna, have use reuse but is also uber strong.
so i vote yes for adding a lil bit of reuse time on that skill,
even tho i love playing doombringer (not like i made one yet).