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    Duelist/GK reflect wayyyy OP

    Daemonic
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    Duelist/GK reflect wayyyy OP Empty Duelist/GK reflect wayyyy OP

    Post by Daemonic Mon May 02, 2011 3:34 pm

    what do you get when u use:
    chant of revenge
    song of vengeance
    ripostance
    passive: reflect dmg
    frintzza necklace

    all together?
    well, easy, 80-90% reflect dmg

    the duelist/GK won't get dmg, but the other will
    enjoy the pictures:
    that's me, archangelX will post picture of the received dmg+reflect
    Duelist/GK reflect wayyyy OP 2r3zi1d
    Halin
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    Post by Halin Mon May 02, 2011 3:41 pm

    75% actually, 80% with Valakas or Frintezza. Butç

    a)riposte nerfes your char a LOT (-20% speed, -10% atack speed) to get 30% reflect. Useless if the other char is not a tank.
    b) song of vengeance lasts 2 mins (20% removed)
    c) apart from tanks (that have OP chars) all the chars have skills to hit, and skill dmg is not reflected.

    d) probably the chant of revenge can have it's time lowered to 2 minutes (I know it's lower than retail time)
    Daemonic
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    Post by Daemonic Mon May 02, 2011 7:18 pm

    i wait for archangelxD to post his screen.

    he hit me 1.5k crit, i reflect 1.2k dmg.
    i receive myself the difference = 300 dmg.
    Halin
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    Duelist/GK reflect wayyyy OP Empty Re: Duelist/GK reflect wayyyy OP

    Post by Halin Mon May 02, 2011 8:16 pm

    Daemonic wrote:i wait for archangelxD to post his screen.

    he hit me 1.5k crit, i reflect 1.2k dmg.
    i receive myself the difference = 300 dmg.

    I think nobody will use the song unless they are with a SM. Your test is with a 2 minute buff applied.
    With the time of the chant lowered it's 40% with riposte, augment (for noobs) and boss necklace. 35% for a normal char. As the tanks hit a lot and have a lot of pdef... I think that way would be balanced.

    I don't know how to change that toggle, because if we lower the reflect we would have to reduce the speed and attack speed it takes and people will use it more often. Maybe make it 20% instead of 30%, I don't know.
    Daemonic
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    Post by Daemonic Mon May 02, 2011 11:44 pm

    well i don't care actually, i already made vengeace reduce to 2 minutes, so it's fine Razz
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    Post by DarkSeed Tue May 03, 2011 12:04 am

    Anyway you should delete all buffs with reflect, I was hitting Kuro 1,4k and reflected 1,2k and he said i was hitting him 200. Omfg impossible, just OVERPOWERED, you should think about that man cause is not fair against classes attacking with melee weapon.

    Good luck
    Halin
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    Post by Halin Tue May 03, 2011 1:22 am

    Remember that reflect doesn't affect skills.
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    Post by DarkSeed Tue May 03, 2011 2:44 am

    Halin wrote:Remember that reflect doesn't affect skills.

    Yeah I know, but remember u too, there are many classes hitting only melee attacks like:

    Spectral Dancers
    Sword Muse
    Dwarfs
    Tanks
    Polearms (they got skills but whatever)

    Anyway if u want to keep the server balanced just delete these buffs with reflects and put it 1minute so ppl wont make buffers to get it. Would be nice too Smile
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    Post by Fired Tue May 03, 2011 5:11 am

    DarkSeed wrote:
    Halin wrote:Remember that reflect doesn't affect skills.

    Yeah I know, but remember u too, there are many classes hitting only melee attacks like:

    Spectral Dancers
    Sword Muse
    Dwarfs
    Tanks
    Polearms (they got skills but whatever)

    Anyway if u want to keep the server balanced just delete these buffs with reflects and put it 1minute so ppl wont make buffers to get it. Would be nice too Smile

    Freezing skin Blazing Skin should be only for sps and archmage only as we said earlier. However high reflect should be only for hell knight and we all know why. I was hiting MakinaZero with my tank some days earlier i'm pretty sure he wasnt afraid of my dmg but for me my cp was gone even if i wasnt being hit at all.
    Daemonic
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    Post by Daemonic Tue May 03, 2011 8:09 am

    i think best way to solve the problem around reflect, is that you take full dmg, instead of only the difference between dmg + reflect.
    i'll explain with an example:
    current situation:
    player A hits player B 1400 dmg.
    player A receives 1200 dmg reflected.
    player B receives 1400-1200=200 dmg

    ideal situation:
    player A hits player B 1400 dmg.
    player A receives 1200 dmg reflected.
    player B receives 1400 dmg.
    ---
    the way it is now, reflect buffs act as a sort of close-combat P.def
    the more reflect %, the less initial dmg received
    Halin
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    Post by Halin Tue May 03, 2011 1:26 pm

    They all will be fixed today Wink
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    Duelist/GK reflect wayyyy OP Empty Re: Duelist/GK reflect wayyyy OP

    Post by Halin Tue May 03, 2011 3:09 pm

    [Skill]Riposte Stance -> Reflected damage decreased from 30% to 10% (debuff reflect is still 30%), atak speed decreased by 10% instead of 20%.

    [Skill]Freezing Skin -> Changed to target self and decreased time to 5 minutes (even when enchanted to time).

    [Skill]Blazing Skin -> Changed to target self and decreased time to 5 minutes (even when enchanted to time).

    [Skill]Chant of Revenge -> Changed time to 5 minutes.

    [Skill]Item Skill: Reflect Damage -> Reflect damage of the augment lowered to 3%

    Afer the next restart.
    Daemonic
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    Post by Daemonic Tue May 03, 2011 8:10 pm

    thnx Very Happy

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