L2 Wings Reborn

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Community forum of L2WingsReborn LineageII private server.


3 posters

    Augment: Wild Magic

    Fired
    Fired
    Duke
    Duke


    Posts : 357
    Age : 32
    Location : Lithuania

    Augment: Wild Magic Empty Augment: Wild Magic

    Post by Fired Wed May 25, 2011 10:04 am

    Hi there, I've been wondering if this augment works at all. I have made some tests with it and without it and I have to say its not giving much critical rate as it should be. IT should be like Wil Magic buff lvl 2 which gives: "Increases by 2 the damage rate of magic" I'm not sure if it's accurate but there is no difference at all in the magic critical rate. I used Dynasty Mace +16 and My Icarus Spirit +16 + WM2 Augment. It's the same. So if it works I should have 2x the crittical rate of magic as with normal WM buff, but i dont have it.

    Anyway here is the thread in official forums. This augment boost should be noticeable easier.

    http://boards.lineage2.com/showthread.php?t=172717&page=2
    Halin
    Halin
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    Augment: Wild Magic Empty Re: Augment: Wild Magic

    Post by Halin Wed May 25, 2011 11:09 am

    Remember max magic critical is 20%. With wild magic, valakas, dance of syren, +4 WIT I think you reach that 20%.

    <skill id="3250" levels="10" name="Item Skill: Wild Magic">
    <table name="#mCritRate"> 0.1 0.11 0.12 0.13 0.14 0.15 0.16 0.17 0.18 0.19 </table>
    <set name="target" val="TARGET_SELF" />
    <set name="skillType" val="BUFF" />
    <set name="operateType" val="OP_PASSIVE" />
    <for>
    <basemul order="0x30" stat="mCritRate" val="#mCritRate" />
    </for>
    </skill>
    Daemonic
    Daemonic
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    Augment: Wild Magic Empty Re: Augment: Wild Magic

    Post by Daemonic Wed May 25, 2011 12:35 pm

    NC soft is kinda sucky with stats.
    coz it misses a lot and so you never know if soemthing works good or not.

    like, it doesn't show:
    reflect %
    vampire %
    magic crit rate
    mental resistance (and other resistances, except elements)

    etc D:
    Halin
    Halin
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    Augment: Wild Magic Empty Re: Augment: Wild Magic

    Post by Halin Wed May 25, 2011 1:22 pm

    That augment is still good for olys.
    Fired
    Fired
    Duke
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    Posts : 357
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    Augment: Wild Magic Empty Re: Augment: Wild Magic

    Post by Fired Wed May 25, 2011 3:47 pm

    I crit almost the same as SPH i guess. Cant see the point on having more WIT than SPH xD
    Halin
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    Augment: Wild Magic Empty Re: Augment: Wild Magic

    Post by Halin Wed May 25, 2011 4:59 pm

    Fired wrote:I crit almost the same as SPH i guess. Cant see the point on having more WIT than SPH xD

    Casting speed?
    Fired
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    Duke
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    Posts : 357
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    Augment: Wild Magic Empty Re: Augment: Wild Magic

    Post by Fired Wed May 25, 2011 6:37 pm

    Halin wrote:
    Fired wrote:I crit almost the same as SPH i guess. Cant see the point on having more WIT than SPH xD

    Casting speed?

    When u have only one nuke while others have more than 1 it is all not worth it. Even when i have 1,7k casting speed i'm being interrupted by sph because he has more nukes...

    NCSoft should have already done something about this. Adden another nuke skill or whatever else. I'm still thinking that some parts of this game since Interlude was made by drunk developer.
    Daemonic
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    Augment: Wild Magic Empty Re: Augment: Wild Magic

    Post by Daemonic Wed May 25, 2011 7:23 pm

    they are made my drunk koreans.
    Fired
    Fired
    Duke
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    Augment: Wild Magic Empty Re: Augment: Wild Magic

    Post by Fired Wed May 25, 2011 7:27 pm

    Daemonic wrote:they are made my drunk koreans.

    Yosh Sake drinkers Very Happy
    Daemonic
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    Augment: Wild Magic Empty Re: Augment: Wild Magic

    Post by Daemonic Wed May 25, 2011 7:33 pm

    sake is drunken in japan =w=
    Fired
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    Duke
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    Augment: Wild Magic Empty Re: Augment: Wild Magic

    Post by Fired Wed May 25, 2011 7:40 pm

    no difference for me Very Happy

    P.s Japanese looks the most beautiful for me from all Asians xD
    Halin
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    Augment: Wild Magic Empty Re: Augment: Wild Magic

    Post by Halin Wed May 25, 2011 8:20 pm

    I decreased a little both prominence and hydro blast. I forgot to decrease promi's reuse time, I will do on friday if I have time.

    I also fixed the masterwork items.

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    Augment: Wild Magic Empty Re: Augment: Wild Magic

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