Community forum of L2WingsReborn LineageII private server.


    About resist buffs

    Share
    avatar
    DarkSeed
    Elder
    Elder

    Posts : 149
    Age : 22
    Location : Venezuela

    About resist buffs

    Post by DarkSeed on Thu May 05, 2011 12:44 am

    Why u guys dont dessactivate them "enchanting with more power" like in Old Wings? Because every ppl can have more than 200 - 250 resists so thats will be useless in PvP because of attribute on weapon

    If u do it, every ppl will have 120 - 180 attribute defense (with potions too ofcourse)

    But dont dessactivate Protection From Darkness because thats useful for Soulhound in olympiads

    You should make it more balanced, with potions is useful but with resists enchanted is worthless.

    Thank you

    avatar
    Fired
    Duke
    Duke

    Posts : 357
    Age : 27
    Location : Lithuania

    Re: About resist buffs

    Post by Fired on Thu May 05, 2011 9:06 am

    DarkSeed wrote:Why u guys dont dessactivate them "enchanting with more power" like in Old Wings? Because every ppl can have more than 200 - 250 resists so thats will be useless in PvP because of attribute on weapon

    If u do it, every ppl will have 120 - 180 attribute defense (with potions too ofcourse)

    But dont dessactivate Protection From Darkness because thats useful for Soulhound in olympiads

    You should make it more balanced, with potions is useful but with resists enchanted is worthless.

    Thank you


    In my opinion its good idea, however i'm confused about Mystic Muse's. Normally they hit 200-500 my tank, but rofl when it comes to magic critical its 3k! How's that possible? Storm Screamer dont hit me like that. This need a test. I will post results.
    avatar
    Halin
    Moderator
    Moderator

    Posts : 617
    Age : 29
    Location : Beast Farm

    Re: About resist buffs

    Post by Halin on Thu May 05, 2011 10:47 am

    DarkSeed wrote:Why u guys dont dessactivate them "enchanting with more power" like in Old Wings? Because every ppl can have more than 200 - 250 resists so thats will be useless in PvP because of attribute on weapon

    If u do it, every ppl will have 120 - 180 attribute defense (with potions too ofcourse)

    But dont dessactivate Protection From Darkness because thats useful for Soulhound in olympiads

    You should make it more balanced, with potions is useful but with resists enchanted is worthless.

    Thank you


    We can... lower the enchant from 4 each enchant to 2. Would you like that?

    Even with so many atribute defense I see good hits from almost any classes. And all the nukers can delete the resist with their surrender.


    ___________________
    To contact:
    * halin@l2wings.com *


    NO ingame whisps. Petitions for urgent problems. Use the forum or the mail above.

    Click on the image to see our facebook
    _________________
    avatar
    Daemonic
    King
    King

    Posts : 702
    Age : 25
    Location : Netherland

    Re: About resist buffs

    Post by Daemonic on Mon May 09, 2011 9:04 am

    DarkSeed wrote:
    But dont dessactivate Protection From Darkness because thats useful for Soulhound in olympiads

    soo, all but soulhound?
    if you really want all to be changed, you should not let yourself out.
    avatar
    Piggy
    Captain
    Captain

    Posts : 64
    Age : 33
    Location : Scotland

    Re: About resist buffs

    Post by Piggy on Mon May 09, 2011 9:06 am

    Daemonic wrote:
    DarkSeed wrote:
    But dont dessactivate Protection From Darkness because thats useful for Soulhound in olympiads

    soo, all but soulhound?
    if you really want all to be changed, you should not let yourself out.

    Agree with Daem on this one. Thats like me saying "Nerf everyones main skills except prominence because thats good for me". Seriously.

    Sponsored content

    Re: About resist buffs

    Post by Sponsored content

      Similar topics

      -

      Current date/time is Sat Nov 17, 2018 6:05 pm